lorki
Warrior
My will is good
Posts: 408
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Jan 13, 2009 21:47:55 GMT -6
Post by lorki on Jan 13, 2009 21:47:55 GMT -6
My attempt to update the original list a bit ^^
Evil characters- Vsevolod, Lorna, Jakk Someone to adopt N'Tashi- Maxeh! Slaves- River, Tampa, Griff, Soko Characters other than otters-... A few?
Someone to adopt the hare twins, Southpaw and Eastpaw- got that Someone to adopt Northpaw and Westpaw, the twin younger sisters of Southpaw and Eastpaw.- Got that
Hares- *points to above* Squirrel Queen creatures in leadership positions- Getting there...
Some characters in the Fort to start planning against N'Tashi, to take his place. He is old, after all. -*points* Vesevolod, Lorna, Jakk... is there anyone with N'tashi? Naaaah XD
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Mar 2, 2009 20:19:50 GMT -6
Post by Tirael on Mar 2, 2009 20:19:50 GMT -6
Ok, we need to get the escape going.
So...any bright ideas how the slaves are gettin' out? Be creative, we can use diversions, secret plans, random chance, anything good. Thinking caps on, peoples!
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Mar 2, 2009 23:08:01 GMT -6
Post by drake2 on Mar 2, 2009 23:08:01 GMT -6
Azrael could try 'airlifting' some of the slaves out. Or he could just dive on some guards as a distraction.
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Maxodis
Hordebeast
We were born for this.
Posts: 161
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Mar 3, 2009 10:58:37 GMT -6
Post by Maxodis on Mar 3, 2009 10:58:37 GMT -6
You'd have limited success with either pursuits, as there are archers on patrol. If I could finish FWIW today then Vsevolod will be present once more at the fort as well.
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Mar 3, 2009 19:49:38 GMT -6
Post by Tirael on Mar 3, 2009 19:49:38 GMT -6
Alright, so, we already have an escape plan now, for those who don't know it:
A) Azrael and Skipper give their respective signals to start the escape. --Completed--
B) The woodlanders begin a ranged attack on the western and southern walls to distract N'tashi's soldiers and guards. --Completed--
C) The slaves, starting after Azrael's signal, make their way to the northern wallgate, trying to keep as low a profile as possible. Should they encounter any resistance (ahem ahem), they use their meager weapons stock to take out the block as quickly as possible and get out the gate. --Completed;DISCOVERED BY VSEVOLOD--
D) The slaves go out the gate, where they are assisted and defended by a woodlander team. They all disappear into the woods, and head back for Camp Moss. The wounded and sick will be taken care of. --Completed--
E) The rest of the woodlanders will stay a little to cover the Fort for a while and make sure the slaves and...non-fighty types get to Camp Moss without being pursued. Once this is completed, the woodlanders will melt into the woods and get back to Camp. --Completed--
I'll update our little plan as we go along. Now, as Skipp, maybe Drake, and no one else here will get the reference to, "Things never go smooth." In this case, that means resistance to the slave escape from inside, pursuers slipping through the woodland forces and chasing the slaves, etc. We'll figure this out as we go along. So, without further typing on my part, let the games begin...
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Maxodis
Hordebeast
We were born for this.
Posts: 161
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Plot
Mar 3, 2009 23:58:17 GMT -6
Post by Maxodis on Mar 3, 2009 23:58:17 GMT -6
Your plan is too happy. I need to break it. You're on.
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May 23, 2009 21:22:51 GMT -6
Post by Treble Tiderunner on May 23, 2009 21:22:51 GMT -6
Ok, updates?
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